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Unified Diff: gpu/ipc/service/direct_composition_surface_win.cc

Issue 2938543002: Detect HDR capability (Closed)
Patch Set: histograms updated Created 3 years, 6 months ago
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Index: gpu/ipc/service/direct_composition_surface_win.cc
diff --git a/gpu/ipc/service/direct_composition_surface_win.cc b/gpu/ipc/service/direct_composition_surface_win.cc
index 5fdf8fcc9fd74955eeabe30b8d1149812211a773..8f30ca668dfd34983c9be881e2e3c29f8e83645b 100644
--- a/gpu/ipc/service/direct_composition_surface_win.cc
+++ b/gpu/ipc/service/direct_composition_surface_win.cc
@@ -35,6 +35,11 @@
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/scoped_make_current.h"
+#if defined(NTDDI_WIN10_RS2)
+#define ENABLE_HDR_DETECTION
+#include <dxgi1_6.h>
+#endif
+
#ifndef EGL_ANGLE_flexible_surface_compatibility
#define EGL_ANGLE_flexible_surface_compatibility 1
#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
@@ -992,6 +997,50 @@ bool DirectCompositionSurfaceWin::AreOverlaysSupported() {
return base::FeatureList::IsEnabled(switches::kDirectCompositionOverlays);
}
+// static
+bool DirectCompositionSurfaceWin::IsHDRSupported() {
+ bool hdr_monitor_found = true;
+#if defined(ENABLE_HDR_DETECTION)
+ base::win::ScopedComPtr<ID3D11Device> d3d11_device =
+ gl::QueryD3D11DeviceObjectFromANGLE();
+ if (!d3d11_device) {
+ DLOG(ERROR) << "Failing to detect HDR, couldn't retrieve D3D11 "
+ << "device from ANGLE.";
+ return false;
+ }
+ base::win::ScopedComPtr<IDXGIDevice> dxgi_device;
+ d3d11_device.CopyTo(dxgi_device.GetAddressOf());
+ base::win::ScopedComPtr<IDXGIAdapter> dxgi_adapter;
+ dxgi_device->GetAdapter(dxgi_adapter.GetAddressOf());
+
+ unsigned int i = 0;
+ while (true) {
+ base::win::ScopedComPtr<IDXGIOutput> output;
+ if (FAILED(dxgi_adapter->EnumOutputs(i++, output.GetAddressOf())))
+ break;
+ base::win::ScopedComPtr<IDXGIOutput6> output6;
+ if (FAILED(output.CopyTo(output6.GetAddressOf())))
+ continue;
+
+ DXGI_OUTPUT_DESC1 desc;
+ if (FAILED(output6->GetDesc1(&desc)))
+ continue;
+
+ UMA_HISTOGRAM_SPARSE_SLOWLY("GPU.Output.ColorSpace", desc.ColorSpace);
+ UMA_HISTOGRAM_SPARSE_SLOWLY("GPU.Output.MaxLuminance", desc.MaxLuminance);
+
+ if (desc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) {
+ hdr_monitor_found = true;
+ return true;
+ }
+ }
+ UMA_HISTOGRAM_BOOLEAN("GPU.Output.HDR", hdr_monitor_found);
+ return hdr_monitor_found;
+#else
+ return false;
+#endif
+}
+
bool DirectCompositionSurfaceWin::InitializeNativeWindow() {
if (window_)
return true;
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