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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_SCOPED_BINDERS_H_ | 5 #ifndef UI_GL_SCOPED_BINDERS_H_ |
| 6 #define UI_GL_SCOPED_BINDERS_H_ | 6 #define UI_GL_SCOPED_BINDERS_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "ui/gl/gl_export.h" | 9 #include "ui/gl/gl_export.h" |
| 10 | 10 |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 | 26 |
| 27 DISALLOW_COPY_AND_ASSIGN(ScopedFramebufferBinder); | 27 DISALLOW_COPY_AND_ASSIGN(ScopedFramebufferBinder); |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 class GL_EXPORT ScopedActiveTexture { | 30 class GL_EXPORT ScopedActiveTexture { |
| 31 public: | 31 public: |
| 32 ScopedActiveTexture(unsigned int texture); | 32 ScopedActiveTexture(unsigned int texture); |
| 33 ~ScopedActiveTexture(); | 33 ~ScopedActiveTexture(); |
| 34 | 34 |
| 35 private: | 35 private: |
| 36 // TODO(dcastagna): Use GLStateRestorer. | 36 // Whenever possible we prefer to use the current GLContext's |
| 37 // GLStateRestorer to maximize driver compabitility. |
| 38 GLStateRestorer* state_restorer_; |
| 39 |
| 40 // Failing that we use GL calls to save and restore state. |
| 37 int old_texture_; | 41 int old_texture_; |
| 38 | 42 |
| 39 DISALLOW_COPY_AND_ASSIGN(ScopedActiveTexture); | 43 DISALLOW_COPY_AND_ASSIGN(ScopedActiveTexture); |
| 40 }; | 44 }; |
| 41 | 45 |
| 42 class GL_EXPORT ScopedTextureBinder { | 46 class GL_EXPORT ScopedTextureBinder { |
| 43 public: | 47 public: |
| 44 ScopedTextureBinder(unsigned int target, unsigned int id); | 48 ScopedTextureBinder(unsigned int target, unsigned int id); |
| 45 ~ScopedTextureBinder(); | 49 ~ScopedTextureBinder(); |
| 46 | 50 |
| 47 private: | 51 private: |
| 48 // Whenever possible we prefer to use the current GLContext's | 52 // Whenever possible we prefer to use the current GLContext's |
| 49 // GLStateRestorer to maximize driver compabitility. | 53 // GLStateRestorer to maximize driver compabitility. |
| 50 GLStateRestorer* state_restorer_; | 54 GLStateRestorer* state_restorer_; |
| 51 | 55 |
| 52 // Failing that we use GL calls to save and restore state. | 56 // Failing that we use GL calls to save and restore state. |
| 53 int target_; | 57 int target_; |
| 54 int old_id_; | 58 int old_id_; |
| 55 | 59 |
| 56 DISALLOW_COPY_AND_ASSIGN(ScopedTextureBinder); | 60 DISALLOW_COPY_AND_ASSIGN(ScopedTextureBinder); |
| 57 }; | 61 }; |
| 58 | 62 |
| 59 class GL_EXPORT ScopedUseProgram { | 63 class GL_EXPORT ScopedUseProgram { |
| 60 public: | 64 public: |
| 61 ScopedUseProgram(unsigned int program); | 65 ScopedUseProgram(unsigned int program); |
| 62 ~ScopedUseProgram(); | 66 ~ScopedUseProgram(); |
| 63 | 67 |
| 64 private: | 68 private: |
| 65 // TODO(dcastagna): Use GLStateRestorer. | 69 // Whenever possible we prefer to use the current GLContext's |
| 70 // GLStateRestorer to maximize driver compabitility. |
| 71 GLStateRestorer* state_restorer_; |
| 72 |
| 73 // Failing that we use GL calls to save and restore state. |
| 66 int old_program_; | 74 int old_program_; |
| 67 | 75 |
| 68 DISALLOW_COPY_AND_ASSIGN(ScopedUseProgram); | 76 DISALLOW_COPY_AND_ASSIGN(ScopedUseProgram); |
| 69 }; | 77 }; |
| 70 | 78 |
| 71 class GL_EXPORT ScopedVertexAttribArray { | 79 class GL_EXPORT ScopedVertexAttribArray { |
| 72 public: | 80 public: |
| 73 ScopedVertexAttribArray(unsigned int index, | 81 ScopedVertexAttribArray(unsigned int index, |
| 74 int size, | 82 int size, |
| 75 unsigned int type, | 83 unsigned int type, |
| 76 char normalized, | 84 char normalized, |
| 77 int stride, | 85 int stride, |
| 78 const void* pointer); | 86 const void* pointer); |
| 79 ~ScopedVertexAttribArray(); | 87 ~ScopedVertexAttribArray(); |
| 80 | 88 |
| 81 private: | 89 private: |
| 82 // TODO(dcastagna): Use GLStateRestorer. | 90 // Whenever possible we prefer to use the current GLContext's |
| 91 // GLStateRestorer to maximize driver compabitility. |
| 92 GLStateRestorer* state_restorer_; |
| 93 |
| 94 // Failing that we use GL calls to save and restore state. |
| 83 int buffer_; | 95 int buffer_; |
| 84 int enabled_; | 96 int enabled_; |
| 85 int index_; | 97 int index_; |
| 86 int size_; | 98 int size_; |
| 87 int type_; | 99 int type_; |
| 88 int normalized_; | 100 int normalized_; |
| 89 int stride_; | 101 int stride_; |
| 90 void* pointer_; | 102 void* pointer_; |
| 91 | 103 |
| 92 DISALLOW_COPY_AND_ASSIGN(ScopedVertexAttribArray); | 104 DISALLOW_COPY_AND_ASSIGN(ScopedVertexAttribArray); |
| 93 }; | 105 }; |
| 94 | 106 |
| 95 class GL_EXPORT ScopedBufferBinder { | 107 class GL_EXPORT ScopedBufferBinder { |
| 96 public: | 108 public: |
| 97 ScopedBufferBinder(unsigned int target, unsigned int index); | 109 ScopedBufferBinder(unsigned int target, unsigned int index); |
| 98 ~ScopedBufferBinder(); | 110 ~ScopedBufferBinder(); |
| 99 | 111 |
| 100 private: | 112 private: |
| 101 // TODO(dcastagna): Use GLStateRestorer. | 113 // Whenever possible we prefer to use the current GLContext's |
| 114 // GLStateRestorer to maximize driver compabitility. |
| 115 GLStateRestorer* state_restorer_; |
| 116 |
| 117 // Failing that we use GL calls to save and restore state. |
| 102 int target_; | 118 int target_; |
| 103 int old_id_; | 119 int old_id_; |
| 104 | 120 |
| 105 DISALLOW_COPY_AND_ASSIGN(ScopedBufferBinder); | 121 DISALLOW_COPY_AND_ASSIGN(ScopedBufferBinder); |
| 106 }; | 122 }; |
| 107 | 123 |
| 108 class GL_EXPORT ScopedViewport { | 124 class GL_EXPORT ScopedViewport { |
| 109 public: | 125 public: |
| 110 ScopedViewport(int x, int y, int width, int height); | 126 ScopedViewport(int x, int y, int width, int height); |
| 111 ~ScopedViewport(); | 127 ~ScopedViewport(); |
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| 149 private: | 165 private: |
| 150 unsigned capability_; | 166 unsigned capability_; |
| 151 unsigned char enabled_; | 167 unsigned char enabled_; |
| 152 | 168 |
| 153 DISALLOW_COPY_AND_ASSIGN(ScopedCapability); | 169 DISALLOW_COPY_AND_ASSIGN(ScopedCapability); |
| 154 }; | 170 }; |
| 155 | 171 |
| 156 } // namespace gl | 172 } // namespace gl |
| 157 | 173 |
| 158 #endif // UI_GL_SCOPED_BINDERS_H_ | 174 #endif // UI_GL_SCOPED_BINDERS_H_ |
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