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Side by Side Diff: components/mus/ws/event_dispatcher.h

Issue 1677513002: mus Window Server: implement event capture (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_ 5 #ifndef COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_
6 #define COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_ 6 #define COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
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29 // Handles dispatching events to the right location as well as updating focus. 29 // Handles dispatching events to the right location as well as updating focus.
30 class EventDispatcher : public ServerWindowObserver { 30 class EventDispatcher : public ServerWindowObserver {
31 public: 31 public:
32 explicit EventDispatcher(EventDispatcherDelegate* delegate); 32 explicit EventDispatcher(EventDispatcherDelegate* delegate);
33 ~EventDispatcher() override; 33 ~EventDispatcher() override;
34 34
35 void set_root(ServerWindow* root) { root_ = root; } 35 void set_root(ServerWindow* root) { root_ = root; }
36 36
37 void set_surface_id(cc::SurfaceId surface_id) { surface_id_ = surface_id; } 37 void set_surface_id(cc::SurfaceId surface_id) { surface_id_ = surface_id; }
38 38
39 // |capture_window_| will receive all input. See window_tree.mojom for
40 // details.
41 ServerWindow* capture_window() { return capture_window_; }
42 const ServerWindow* capture_window() const { return capture_window_; }
43 void SetCaptureWindow(ServerWindow* capture_window, bool in_nonclient_area);
44
39 // Retrieves the ServerWindow of the last mouse move. 45 // Retrieves the ServerWindow of the last mouse move.
40 ServerWindow* mouse_cursor_source_window() const { 46 ServerWindow* mouse_cursor_source_window() const {
41 return mouse_cursor_source_window_; 47 return mouse_cursor_source_window_;
42 } 48 }
43 49
44 // Possibly updates the cursor. If we aren't in an implicit capture, we take 50 // Possibly updates the cursor. If we aren't in an implicit capture, we take
45 // the last known location of the mouse pointer, and look for the 51 // the last known location of the mouse pointer, and look for the
46 // ServerWindow* under it. 52 // ServerWindow* under it.
47 void UpdateCursorProviderByLastKnownLocation(); 53 void UpdateCursorProviderByLastKnownLocation();
48 54
49 // Adds an accelerator with the given id and event-matcher. If an accelerator 55 // Adds an accelerator with the given id and event-matcher. If an accelerator
50 // already exists with the same id or the same matcher, then the accelerator 56 // already exists with the same id or the same matcher, then the accelerator
51 // is not added. Returns whether adding the accelerator was successful or not. 57 // is not added. Returns whether adding the accelerator was successful or not.
52 bool AddAccelerator(uint32_t id, mojom::EventMatcherPtr event_matcher); 58 bool AddAccelerator(uint32_t id, mojom::EventMatcherPtr event_matcher);
53 void RemoveAccelerator(uint32_t id); 59 void RemoveAccelerator(uint32_t id);
54 60
55 // Processes the supplied event, informing the delegate as approriate. This 61 // Processes the supplied event, informing the delegate as approriate. This
56 // may result in generating any number of events. 62 // may result in generating any number of events.
57 void ProcessEvent(mojom::EventPtr event); 63 void ProcessEvent(mojom::EventPtr event);
58 64
59 private: 65 private:
66 friend class EventDispatcherTest;
67
60 // Keeps track of state associated with an active pointer. 68 // Keeps track of state associated with an active pointer.
61 struct PointerTarget { 69 struct PointerTarget {
62 PointerTarget() 70 PointerTarget()
63 : window(nullptr), in_nonclient_area(false), is_pointer_down(false) {} 71 : window(nullptr), in_nonclient_area(false), is_pointer_down(false) {}
64 72
65 // NOTE: this is set to null if the window is destroyed before a 73 // NOTE: this is set to null if the window is destroyed before a
66 // corresponding release/cancel. 74 // corresponding release/cancel.
67 ServerWindow* window; 75 ServerWindow* window;
68 76
69 // Did the pointer event start in the non-client area. 77 // Did the pointer event start in the non-client area.
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128 136
129 // ServerWindowObserver: 137 // ServerWindowObserver:
130 void OnWillChangeWindowHierarchy(ServerWindow* window, 138 void OnWillChangeWindowHierarchy(ServerWindow* window,
131 ServerWindow* new_parent, 139 ServerWindow* new_parent,
132 ServerWindow* old_parent) override; 140 ServerWindow* old_parent) override;
133 void OnWindowVisibilityChanged(ServerWindow* window) override; 141 void OnWindowVisibilityChanged(ServerWindow* window) override;
134 void OnWindowDestroyed(ServerWindow* window) override; 142 void OnWindowDestroyed(ServerWindow* window) override;
135 143
136 EventDispatcherDelegate* delegate_; 144 EventDispatcherDelegate* delegate_;
137 ServerWindow* root_; 145 ServerWindow* root_;
146 ServerWindow* capture_window_;
138 147
148 bool capture_window_in_nonclient_area_;
139 bool mouse_button_down_; 149 bool mouse_button_down_;
140 ServerWindow* mouse_cursor_source_window_; 150 ServerWindow* mouse_cursor_source_window_;
141 151
142 // The on screen location of the mouse pointer. This can be outside the 152 // The on screen location of the mouse pointer. This can be outside the
143 // bounds of |mouse_cursor_source_window_|, which can capture the cursor. 153 // bounds of |mouse_cursor_source_window_|, which can capture the cursor.
144 gfx::Point mouse_pointer_last_location_; 154 gfx::Point mouse_pointer_last_location_;
145 155
146 cc::SurfaceId surface_id_; 156 cc::SurfaceId surface_id_;
147 157
148 using Entry = std::pair<uint32_t, EventMatcher>; 158 using Entry = std::pair<uint32_t, EventMatcher>;
149 std::map<uint32_t, EventMatcher> accelerators_; 159 std::map<uint32_t, EventMatcher> accelerators_;
150 160
151 using PointerIdToTargetMap = std::map<int32_t, PointerTarget>; 161 using PointerIdToTargetMap = std::map<int32_t, PointerTarget>;
152 // |pointer_targets_| contains the active pointers. For a mouse based pointer 162 // |pointer_targets_| contains the active pointers. For a mouse based pointer
153 // a PointerTarget is always active (and present in |pointer_targets_|). For 163 // a PointerTarget is always active (and present in |pointer_targets_|). For
154 // touch based pointers the pointer is active while down and removed on 164 // touch based pointers the pointer is active while down and removed on
155 // cancel or up. 165 // cancel or up.
156 PointerIdToTargetMap pointer_targets_; 166 PointerIdToTargetMap pointer_targets_;
157 167
158 DISALLOW_COPY_AND_ASSIGN(EventDispatcher); 168 DISALLOW_COPY_AND_ASSIGN(EventDispatcher);
159 }; 169 };
160 170
161 } // namespace ws 171 } // namespace ws
162 } // namespace mus 172 } // namespace mus
163 173
164 #endif // COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_ 174 #endif // COMPONENTS_MUS_WS_EVENT_DISPATCHER_H_
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